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#1 guca


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Posted 14 October 2011 - 03:11 AM

Dakle u ovoj temi od sada cete imati iz prve ruke sve novosti vezane za tf2 !
Sta donose novi updeatovi turniri i slicno tome sve na jednom mestu ! :)
Slobodno kacite na sve novosti koje naletite!

Jako bitan link, tj cenovnik odnosno kako se krecu cene po tf2 serverima http://tf2spreadshee...-has-moved.html

Edited by guca, 14 October 2011 - 03:21 AM.

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#2 guca


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Posted 14 October 2011 - 03:14 AM

New update. Steam Manniversary sale.
Here is info. New hats and other items too! Very big...

Team Fortress 2
- Experimenting with a new store interface with a subset of players
- Added several dozen community items in celebration of the Manniversary
- Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
- Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!)
- Added new co-operative high five taunt
- Class select menu now shows the active loadout for each class
- Characters can now equip two misc-slot items at once
- Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
- Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
- All items purchased in the store can be used for crafting and can be traded after a few days
- Added a new startup music track from Meet The Medic
- Integrated with the new Steam Workshop to enable the publication and management of community contributed content

- Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
- Barnblitz is now available for offline practice
- Frontier: various geometry fixes
- Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas

- New camera shake functionality added for replays that are not sufficiently dramatic
- New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
- Added support for recording voice chat into replays

- Pocket Medic can now be equipped by the Soldier in addition to the Heavy
- World Traveler's Hat and the Connoisseur's Cap are now paintable
- Bonk Boy and Foster's Facade are now misc slot items
- Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
- The Killer Exclusive is now paintable
- When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
- When selecting items from the loadout, weapons with different kill eater ranks will all show up
- Hat of Undeniable Wealth And Respect animations have been added. Really.
- LOD models added to several older cosmetic items

Response Rules:
- Reduced the chance of many response lines occurring
- Responses related to cart progress no longer play when disguised
- Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
- Named base items will no longer trigger responses that were supposed to be for new item variants
- Added additional Jarate hit responses
- Demoman:
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
- Saxxy kills will use the same lines as kills from the frying pan
- Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
- Added a taunt for The Ullapool Caber
- Engineer:
- Fixed a problem that caused him not to say thanks after exiting a teleporter
- Saxxy kills will use the same lines as kills from The Golden Wrench
- Added a previously unused golden wrench kill line
- Added an occasional response when swinging The Gunslinger
- Wrangler taunt now performs the pistol taunt animation
- Heavy:
- Added a previously unused fist swing line
- Medic:
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
- Taunting with a Saxxy plays the medigun taunt
- Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
- Scout:
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
- Added a rare response to double jumping after getting a recent kill
- Sniper:
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Taunting with a Saxxy no longer play lines that reference a knife
- Soldier:
- Added a line to the getting übercharged response
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt

- TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
- TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
- Spy bot improvements:
- Spy bots are much better about circling around and backstabbing their victims now
- Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
- Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
- Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
- Spy bots now have a simple notion of when their “cover is blown" now
- Spy bots lead their target's position as they chase them down for a backstab now
- Spy bots don't go after victims until setup time has elapsed
- Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
- Easy Spy bots don't avoid enemies, or try to get behind before stabbing
- Normal Spy bots don't avoid enemies
- Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
- Medic bot improvements:
- Medic bots stick much closer to running patients now
- Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
- Medic bots hide from Sentryguns now, too
- Pyro bot improvements:
- Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point

- Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
- Fixed gold ragdolls playing custom death animations when they should be locked in a pose
- Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
- Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
- Fixed particle effects not showing up on spy disguise items
- Fixed spies never using genuine, community, or self-made items as disguise weapons
- Fixed demoman weapons primary/secondary being backwards in the loadout screen
- Fixed effects on Sticky Jumper grenades
- Fixed net_graph not updating server framerate when FPS is greater than 1000
- Fixed game servers not being able to execute the retry command
- Renamed tf_show_voice_icons to mp_show_voice_icons
- Updated the localization files

Undocumented changes

* Added promotional items for Football Manager 2012. ($39.99 pre-order)

1. The Merc's Pride Scarf can be worn by each class.
2. The Ball-Kicking Boots are available for the Scout and spawn a team-colored ball that everyone can play with.
3. Vuvuzela Noise maker.

* Added crate #30
* The Reserve Shooter can now be equipped by the Pyro.
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#3 guca


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Posted 29 October 2011 - 10:02 PM

Par novih oruzja uz hallowen kao i mnogo itema plus nove kutije.

U kutijama su sada halloween ajtemi dok traje ovo (valjda jos par dana u novembru)


* Halloween 2011 Event
o Viaduct has been haunted and is now... Eyeaduct!
o One full multi-piece costume set has been added for each class
o Random gifts containing costume pieces drop in Eyeaduct on registered servers
o 2 new Halloween 2011 achievements
o Any unusual hats uncrated during the event will be Halloween-themed
o New Halloween-themed items are available in the Mann Co. store, but only for a limited time!
* Updated effects for The Cow Mangler 5000
* Updated in-game abuse reporting tool to include option for reporting abusive game servers
* Added mapcycle_halloween containing all Halloween event maps
* Fixed team colors and styles not updating properly in store previews
* Fixed bug in reputation trend status display for registered servers
* Fixed a problem that could cause repeated stutters after joining a server
* Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
* New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store!

Undocumented changes

* All Ghastly Gibuses have been upgraded to Ghastlier Gibuses. Ghastlier Gibuses have been upgraded to the new Ghastlierest Gibuses.
* The Halloween 2010 Noisemakers have been made re-availaible in the MannCo Store
* Hitting the Horseless Headless Horsemann now plays a hitsound, as if you had hit a player.
* All hats that had Halloween restrictions can now be worn on an actual full moon.

A po forumima, kao i uvek povela se prica o kapama :psiho: tj o mogucnosti kraftovanja istih, dakle paper hat je opet craftable (znam lika koji je imao 22 kad su postale uncraftable i sve prodo za scrap au al se on smorio xD )

Dakle one kape sto imaju restriction ce od sada moci da se furaju po punom mesecu valjda :psiho:

Edited by guca, 29 October 2011 - 10:06 PM.

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#4 wolfie



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Posted 16 August 2012 - 11:24 AM

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Day of Defeat: Source and Half-Life 2: Deathmatch
Brought in line with shared engine changes
Team Fortress 2
Added Mann vs. Machine
Added Archimedes
Added The Soldier's Stogie
Added The Robro 3000
Updated The Helmet Without a Home to be paintable
Fixed some clipping issues with The Salty Dog
Removed player penetration from The Pomson 6000 and boosted the damage to compensate

http://www.youtube.com/watch?v=C4cfo0f88Ug :)
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#5 no name

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Posted 16 August 2012 - 12:10 PM

hahaahah kako dobar trailer :D
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#6 EoMeR


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Posted 16 August 2012 - 04:00 PM

Uvek pokidaju sa trejlerom :D
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The wasp